I usually play 'strict play' (when you're dead.you're DEAD! View image: /infopop/emoticons/icon_smile.gif ) and my first purchases are an escape pod, an auto-eject button, and a solar panel.in that order. Another option if your ship gets disabled (with no one around to help) is to self-destruct (command-minus will give you a countdown, but apparently you have to hit it again to make it a real sequence). I have the bad habit of exploring the universe on my own-and I see some cool stuff, but I also get in trouble a lot. One minus is that you can't, as far as I can tell, make multiple gate jumps without revisiting the gate and map page. Gate access is pretty sweet-fairly long jumps, no fuel expenditure. It also seems to be an in to the Aurora empire as I can ship some stuff around that area (including having to take a UPC diplomat there). To gain access to the gates you'll have to be presented with the missions for the United Shipping Courier (I'm pretty sure this is the storyline that I received after coming back to Sol after carting around the demo guy). It's pretty cheap (15k IIRC), so you shouldn't have to spend all day running missions to afford it. For the guys running out of fuel: one of your first purchases for any ship, IMHO, should be a solar panel.
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